I was hoping someone could offer some hints.
Comments are open or reply at the related bug:
I was hoping someone could offer some hints.
Comments are open or reply at the related bug:
Studly
http://translations.launchpad.net/studly
The French and Spanish translations are almost done and need a little push.
ScreenRuler (in Debian and Ubuntu repositories)
http://translations.launchpad.net/screenruler
The French, Serbian are Czech are well underway and could use a little more love.
Thanks for helping out!
Translations are underway, and some are 100% done:
http://translations.launchpad.net/studly
Is your language?
Some languages *were* done, then I tried them in Studly and realized I had missed some strings.
Thanks for your contributions!!
If you’re interested in making desktop apps with a most beautiful and sexy programming language (Ruby), I encourage you to check out the code to Studly– it’s under 500 lines, fairly clear, and accomplishes a lot.
I just added Studly to Launchpad.net.
Studly is a simple flashcard trainer using the Leitner “spaced repetition” model.
It supports unlimited card groups, fullscreen study mode, studying your cards forwards or backwards, study statistics, and CSV import and export of cards.
The README has package dependency info for Ubuntu. Please leave comments if you can provide install instructions for other distros.
I set up the project for translations, so if you’d like to help out check out:
Luz is a live motion graphics editor and performer for the Linux desktop. With the addition of Chipmunk 2D Physics, it is a game development studio.
Multiple physics simulations running with different gravity settings.
In a fully vector world, zooming in shows more detail.
I find this pretty inspiring and wanted to share it with you:
We are using Luz Studio (project) with Chipmunk 2D Physics integration and Inkscape for level editing.
Update to Pong game: YouTube video.
Luz Tutorial Videos.
Luz Project Page.
Luz Studio is a live motion graphics editor and performer.
Chipmunk 2D Physics have been added to Luz, and Luz has become a powerful hyper-visual arcade game creation tool.
In this recording, the paddles are automated, though when we bring this to venues we’ve used WiiMotes and DiscoverDJ turntables:

Luz also supports DMX output, so game events can drive venue DMX lighting, DMX fog machines, DMX lasers.
Several LightTroupe co-conspirators and I have been volunteering at The Roost, an afterschool space for young people in the 6th-8th grade in Portland, Oregon.
We’ve been introducing them to Luz Studio, having lots of fun, and conducting a sort of informal UX study, which has resulted in lots of usability improvements to Luz Studio.
After several months, we began an ambitious project: a digital puppet play written, hand-drawn, storyboarded, Luz-animated, and performed live by the children for friends and family.
It was a lot of work, and I’m extremely happy with the result!
All the art assets were hand-drawn on paper, scanned and cut out, and used as digital puppets in Luz.
For the performance, the voice actors each had a WiiMote in hand, where they could control the mouths and other actions of their characters live.
I hope you enjoy. (Apologies for the recording quality, it’s not the best.)
Do enable subtitles as some of the lines can be difficult to understand.