Audioverse got basic occlusion today. That means it knows what’s between your character and a sound source, and can adjust the sound accordingly. When a door closes, sound from behind the door changes.
Currently, we’re only changing the volume to reflect the occlusion, but later we’ll also be applying a low-pass filter to the sound. (I need to improve the Ruby OpenAL bindings to support effect filters!)
(I’ve noticed that gtk-recordMyDesktop insists on producing single-channel audio in the videos. Even when I set it to 2 channels, it only records one. Any ideas?)