Luz – the Live Motion Graphics Studio – nearing 1.0 release

Vacationing on the oregon coast, taking some evenings to implement long-desired features in Luz as we push towards a 1.0 release.

I’ve improved text support, and added offscreen-rendering-to-texture (OpenGL FBO), which lets you run complex creations through OpenGL shaders, and much more.

Here’s a live interactive scene rendered out at HD720p using Luz’s built-in video rendering feature:



luz-live-motion-graphics-now-with-more-wow.ogv

Kerning is still an issue. (Just how big an issue it is depends on how much of typography nerd you are.)

Luz is Free Software and costs $0.

One Response to Luz – the Live Motion Graphics Studio – nearing 1.0 release

  1. Stu says:

    Hi,
    I really like the idea of Luz, but want to do my own similar thing in python. Are there any libs in Luz that I could use?

    Hi Stu! Luz is mostly pure Ruby. You may want to use the same underlying libraries, though: OpenGL, Cairo, Pango, Gtk. You could certainly use the Input Manager and Spectrum Analyzer, which are separate C++ apps that send out OpenSoundControl over UDP. -Ian

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