Vacationing on the oregon coast, taking some evenings to implement long-desired features in Luz as we push towards a 1.0 release.
I’ve improved text support, and added offscreen-rendering-to-texture (OpenGL FBO), which lets you run complex creations through OpenGL shaders, and much more.
Here’s a live interactive scene rendered out at HD720p using Luz’s built-in video rendering feature:
Kerning is still an issue. (Just how big an issue it is depends on how much of typography nerd you are.)
Luz is Free Software and costs $0.